A severity-driven design language for infrastructure engineers who manage at scale. Design for the 3AM page that wakes you up.
#080b10
950 · Overlay
#0d1117
900 · Page bg
#111820
850 · Input bg
#161b22
800 · Card bg
#1c2128
750 · Hover
#21262d
700 · Borders
#30363d
600 · Heavy
Primary — text-white
Body — cave-100 #c9d1d9
Secondary — cave-300 #8b949e
Tertiary — cave-400 #6e7681
Labels / disabled — cave-500 #484f58
Link — text-indigo-400
Round text = label (Outfit). Square text = data (JetBrains Mono).
A healthy card and a critical card must never look similar. 10:1 visual weight ratio.
Toggle with D 1, D 2, D 3. All modes maintain severity hierarchy.
"How long has this been broken?" — answered at a glance, always inline.
Assess fleet health in under one second. Designed for second-monitor peripheral vision.
Lives at the top of every page. Green bar = go back to sleep. Any red = wake up.
Each square = one service. Red pulsing square pulls your eyes without direct focus.
Service name is required
Used in deploy flows. CSS-animated, with step indicators and various input types.
Sparklines, temporal context, severity-driven visual weight, transitional states
Inline trend visualizations. Answer "is it getting worse?" at a glance.
3px (w-[3px])
1px (gap-px)
24px (h-6)
1px (rounded-sm)
2px (min-h-[2px])
8–12 recommended
bg-[#2ed573]/60
bg-[#ffa801]
bg-[#ff6b35]
bg-[#ff4757]
bg-indigo-400/50
No services yet
Add your first service to get started
Friendly guidance when there's no data to show.
Primary buttons reserved for focused contexts like modals where the user has committed their attention.
One click from "something's wrong" to "I'm fixing it." Actions embedded inline.
0/2 instances responding. Last healthy: 14:32:18 UTC
Projected to hit limit in ~45 min
v2.3.1 → v2.4.0 · 3/3 healthy · 18s
api-gateway is being deployed to us-east-1
Full-width, top of page. Critical banner appears above the health bar.
⌘K to access any service, action, or navigation in ≤2 keystrokes.
Slide-in panel with temporal context, quick actions with keyboard shortcuts, and activity timeline.
Standard page structures and responsive grid patterns.
grid-cols-1 md:grid-cols-2 lg:grid-cols-3 gap-3
Consistent hover, focus, selected, and disabled states.
transition-colors
Color changes (buttons, links)
transition-all duration-300 ease-out
Slide/fade (panel open/close)
transition-all duration-200 ease-out
Quick state changes
transition-opacity
Sparkline reveal
bg-[#21262d] → hover:bg-[#30363d]
Buttons
hover:bg-[#161b22]/60
Cards
text-indigo-400 → hover:text-indigo-300
Links
opacity-0 group-hover:opacity-100
Icon buttons, delete actions
opacity-30 group-hover:opacity-60
Sparklines on healthy cards
bg-indigo-500/10 border-indigo-500/30 ring-1 ring-indigo-500/20
Double-ring pattern for visibility on all background shades:
focus:border-indigo-500/50 focus:ring-1 focus:ring-indigo-500/20
disabled:bg-[#21262d] disabled:cursor-not-allowed disabled:text-[#484f58]
Motion for severity, attention, and state changes.
@keyframes severity-pulse {
0%, 100% { opacity: 1; }
50% { opacity: 0.4; }
}
.pulse-critical { animation: severity-pulse 1.2s ease-in-out infinite; }
.pulse-high { animation: severity-pulse 2s ease-in-out infinite; }
.glow-critical { box-shadow: 0 0 12px -2px rgba(255, 71, 87, 0.3); }
.glow-high { box-shadow: 0 0 12px -2px rgba(255, 107, 53, 0.2); }
@keyframes attention-sweep {
0% { transform: translateX(-100%); }
100% { transform: translateX(200%); }
}
.attention-sweep::after {
content: '';
position: absolute;
inset: 0;
background: linear-gradient(90deg, transparent, rgba(255,71,87,0.15), transparent);
animation: attention-sweep 3s ease-in-out infinite;
}
animate-spin
Loading spinners
animate-pulse
Transitional states (deploying, scaling)
Consistent radii. Cards = rounded-xl. Buttons/inputs = rounded-lg. No mixing.
rounded-xl
12px
rounded-lg
8px
rounded-lg
8px
rounded
4px
rounded
4px
rounded-full
50%
rounded-lg
8px
rounded-lg
8px
rounded-xl
12px
Every major action ≤2 keystrokes. Shown on buttons so engineers learn passively.
Layering hierarchy for overlapping elements.
z-50
⌘K overlay
z-50
Modals, dialogs
z-50
Flash messages, alerts
z-40
Menus, popovers
z-30
Navigation
z-auto
Normal flow
Guidelines for maintaining consistency across Cave UI.
Crisp, high-frequency audio feedback for precision and accuracy. Sounds use Web Audio API with square wave oscillators in the 8-14kHz range.
• Crisp & Precise — High-frequency sounds (8-14kHz) convey precision and accuracy
• Symmetrical — Appear sounds sweep up, disappear sounds sweep down
• Immediate — Click sounds trigger on mousedown (touch), not click (release)
• Non-intrusive — Sounds skip initial page render to avoid startling users
12kHz
6ms
12kHz
6ms
8kHz
8ms (40ms delay)
8kHz → 14kHz
25ms
8kHz
8ms (40ms delay)
14kHz → 8kHz
25ms
Filtered noise + A2
150ms